Game Design

Why Current-Gen Video Game Bosses Suck

While writing an article about the top five villains of this generation, I realized something about the state of difficulty and adversity in our current gaming landscape. Bosses, which have been a typical staple of video games since their inception, no longer carry the same meaning they once did in the golden era of games. Big …

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Industry

Could Killing Used Games Kill the Gaming Industry?

As the next-generation of consoles approaches, some have speculated that console manufacturers such as Microsoft may have the power to create an industry without a used games market. Considering that developers and gamers both lose money when used games are sold by brick and mortar stores such as Gamestop, it might be in manufacturers’ best …

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Industry Rants

Why Video Game Journalism is Failing

Before I continue, I feel that it’s important to preface this article by establishing that video game journalism in and of itself is not a bad thing – there are many fantastic writers in the field, and several of them are well-versed and knowledgeable about the subject matter they cover. However, for every Charles Onyett, …

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Game Design

Since when is accessibility a bad thing?

You know, sometimes I really hate gamers. We bitch and moan about some of the most trivial things, and often times we do so with little to no understanding of the subject. One of the most contentious issues in the game industry is the subject of accessibility. You might refer to the term as “noob-friendly”, …

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