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Game Design

The Walking Dead and the Power of Choice

Telltale Games’ latest title, The Walking Dead, has garnered a lot of attention in the past year, and for good reason. The game offers an unflinchingly brutal take on the point-and-click adventure genre while capitalizing on a well-established intellectual property with poise and respect. For those unaware, The Walking Dead is a a downloadable (and, …

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Game Design

The Essentiality of Difficulty in Video Games

Difficulty in video games is something that has, unfortunately, fallen by the wayside in favor of mass appeal and a low barrier to entry. While accessibility is an excellent concept that more core games need to embrace, accessibility at the cost of difficulty is a ruinous trend that only serves to remove the unique immersion …

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Game Design

Why Current-Gen Video Game Bosses Suck

While writing an article about the top five villains of this generation, I realized something about the state of difficulty and adversity in our current gaming landscape. Bosses, which have been a typical staple of video games since their inception, no longer carry the same meaning they once did in the golden era of games. Big …

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